sparksol: (Default)
Seriously, I might have to just start a bloggish thing somewhere else to avoid clogging up my admittedly barely-used LJ with all this Homestuck stuff.

Anyway, seeing as I finally had reliable internet today, I could see the comic from 11/11/11 onward. So I did, and let things percolate in my brain and mind, and let the thoughts go for a while.

...what? Skyrim's the big 11/11/11 thing? No, I don't think so. I don't plan to pay that kind of money for a game again unless it lasts me at least as long as Morrowind did. And by that measure, I didn't get my money's worth out of Oblivion, even though I'd gotten all the DLC for for (effectively) free. From the looks of things, I don't think Skyrim will hold up to my expectations.

...wait, it's a sort of war memorial remembrance day? Why haven't I heard about this before now, then?

I'm starting to think there's a lot of crap several different people are trying to shovel out. I shall research things, and find out what's the crap and what's the not-crap.
sparksol: (Default)
I've had this weekend planned up for not specifically jobhunting because some out of town friends are up for the weekend. (For their anniversary.)

Today their relatives got to them first, so I ended up at a different friend's house, who (a few days ago) succumbed to the pesterings of some mutual friends and tried out a free trial for World of Warcraft.

(I hate my dial-up.)

My day today was spent at his place while he was at work, making sure the installation of the full version went as expected, which it more or less did. It finished loading, downloading, installing, and whatever else at around 4:30pm. When he got home an hour later (where I was playing a bit on his still-a-test account) he paid for the full version of the basic non-upgraded WoW and proceeded to play on the server where the other people we know play on (a PvP server, incidentally.)

(I hate my dial-up.)

Good for him. It's rather a bit like the gaming we don't get to do up here anymore, since our group fell apart and moved to different areas of the country.

(I really hate that I can't get not-dial-up here. I mean it.)

Alas, my laptop (which was free [Yay! Thanks again, you-know-who-you-are]) is unfortunately insufficient to play WoW these days or I might play it a bit up there on weekends or something.

Sigh.
sparksol: (Klaymen)
Things I've learned from games that apply to this apparent so-called real life:

---
Firstly and most importantly:
Dwarf Fortress: There are many many ways to lose, but other than personal goals, there is no real way to win - not yet at least. So try to learn how to have fun losing, it's only getting more complex from here.*
- Sometimes, even if you do everything right, you'll still lose.

Hungry Hungry Hippos: While some gather things to 'win' or to have the highest score, others gather things just so that others won't be able to.

Various multiplayer (massively and otherwise) online games: There are three prime motivators to most people - boredom, messing in other people's business, and sex. (Also, thanks to Phil Foglio and his comic Buck Godot: Zap Gun For Hire for pointing out the obvious fourth one - food.) What these motivate people to do, however, depends on the individual concerned.
- Some people are just jerks. There's no getting around it. But some people are also nice. Sometimes these are the same people, though, depending on the circumstances.

Dark Cloud 2: Amazing ideas can come from the most unexpected sources.

Dragon Warrior and Dragon Warrior 2: One person can be good at anything they do, but that doesn't mean they'll succeed at what they set out to do. Also, they're not necessarily going to be the best at what they do.

WAR! (Atari 2600 game): All things being equal, he who is sneakiest and/or luckiest and/or finds a way around the usual rules will come out on top.

Monopoly: While things no one has control over makes a huge difference in how everything goes, a bit of planning can make a difference.

Star Control II: It's a big universe out there, and there's no way to explore it all in one lifetime. Not as things are, anyway. Keep a good sense of humor handy.

Diablo 2: Just because you put something down, don't expect it to be there five minutes later.

Morrowind: If it's a clear, comfortable night, take some time for stargazing sometimes. It might not accomplish much, but it can be nice sometimes.

The Neverhood: Your choices are important.

Disgaea: Hour of Darkness: It's possible to get so caught up in preparing things, that one loses sight of one's actual goals.

Legend of Zelda (series): If you do something well, you may well be called upon to keep on doing it for what seems like multiple lifetimes.

Dark Cloud: Keep some water handy, dehydration sucks.

Eversion: The journey to the destination can change you, or at least your perspective.

Kingdom of Loathing: It's a weird world out there. Even the strangest things can seem normal, though - given enough time.

Cave Story: Sometimes, stopping to help is not the right thing to do. Sometimes.

* Come to think of it, there's a lot of games like this. Perhaps I'm a slow learner.
---

There's more, I'm certain. I'll try and add them in as I think of them.
sparksol: (ZAP!)
It's time for another rambling, meandering review!

I've been playing this game for a couple weeks now, recommended by a friend-type person who I know by face. It's a 2D space shooter, mostly mouse-driven with a few keyboard commands for extra ease. It is not to be confused with another game of the same title, this one is being run by BigPoint instead of someone else. Why am I reviewing this game, out of the several BigPoint has?
A - This one I can play with dial-up.
2 - It's not so complicated (read: spreadsheets required) or time-sucking (read: items degrade in real days or weeks) as the others.
º - I actually know a couple people playing this one.

This is a bit much. Where to begin... )

There you have it, a rather ambiguous game-going-over. I'm not personally very fond of the game, and if I'm playing it without others I know, it's out of habit and having nothing else to do. If the people I know stop playing, I'll stop as well. There's really not much to the game. If it was just me, I wouldn't even have started thanks to the high and nigh-unstoppable pvp elements.

My rating for this game: Oscar Mayer Balogna.
Interpretation: Expensive and brand-name, but it's still baloney.
sparksol: (ZAP!)
Toymallet 40¢. What is it? It's a parody and a tribute to Warhammer 40k.

If you like miniature-games, take a look. See if you're not hooked.
If you don't care, look anyway. It might surprise you.
sparksol: (Default)
KAJAFOGLIO potions = Good.
WINTERWING potions = not so good...(d'oh!)

There were many rats and leprechauns, at first...
then came a corridor that dead-ended, and every room on the way out was blocked...
But alas...

I died in the Dungeon of Sparksol

I was killed in a torchlit mausoleum by Toonishvulpine the giant spider, whilst carrying...

the Armour of Alfador Fox, a Figurine of Schol R Lea, the Axe of Atomic Robo, the Axe of Victory Raven and 89 gold pieces.

Score: 69

Explore the Dungeon of Sparksol and try to beat this score,
or enter your username to generate and explore your own dungeon...

sparksol: (Sparkmeld)
Now attempting a online game known as Seed. Imagine, a MMOPRG with no combat? I wonder how it'll work for me....

Oh yeah. https://www.seedthegame.com
sparksol: (Rune)
Been thinking on a few things. Sometimes, being a person who feels almost nothing can be quite useful, as I've demonstrated to myself at funerals, and I imagine there'd be some benefits at disasters, too. It can makes other times boring, like birthdays, weddings, and parties, regardless of the company.

On other occasions, having little/no emotional responses can really drag a being down. A few days ago, I had a nice, deep conversation with someone I hadn't really talked with before, and we were getting along very well, which I think was kind of a unusual experience for the both of us, given how long we chatted. (I think the term 'nice and creepy' was how we agreed it could be called.) I actually felt things once or twice, in itself a rare event at this particular time.

I hope we can talk again, but I'm never sure what's to talk about and what isn't.
---
Thoughts on Suikoden True Runes. )
sparksol: (Rune)
The Spark is wondering, that out of the people that reads this (and I read more than just the people who read mine, of course), who plays games online? Which games do you play, and if servers/shards/worlds/etc. are involved, which ones do you play on?

Sparksol wishes to know this information, that the Spark has a better chance of playing with someone known to the Spark. Sparks doesn't know why Spark is speaking third person.

Games Sparksol Plays )

Edit: Found a neat game some of you may have already heard of.
1000 Blank Cards
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