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Mr. Smith gets us inside after revealing the place is under total security lockdown. Alia the elementalist is staying outside to fix broken walls and keep a lookout for more dinosaurs. I'm taking point everywhere, as I'm most likely to survive a hit. After we get to the basement level, I'm thinking point is not going to be a problem.

Everyone is dead. No signs of wounds, no struggling, it's like they just died where they were standing. Mr. Smith us-(oh wait. We're in 'offical costume' now.) The Judge uses some green ray he's got to eradicate all substance that was once living tissue as we travel, saying something about potential infections, outbreaks, and avoiding our sudden unpleasant deaths.

We continue moving through the next level, and the scenes are mostly the same. Dead people, no signs of why, and green beams of zappage. Soon, we find a hidden room, with large tubes and things inside them. One looks humanoid through the greenish stuff, and the Judge checks the computers to find out about the subjects here. There are three of them intact here.

All of them were basically abducted, with no prior knowledge of this place or what was going to happen to them. One is a normal human (for a given value of 'normal') who is here only as a control group. Another was a fairly good artist and something of a genius, and had a brain transplant into a modified dog body. It seems to have enlarged cranial capacity and human hands.

The third is a humanoid prototype of a bioweapon. Totally black, and with tentacles coming off of it's back, four on each side. This one was not what they wanted psychologically, so they left it like this. The Judge made a phone call, and used the green ray on the poor thing.

He opens the other tubes, and has us continue our search of the place, now that he's sure some kind of virus or bacteria isn't responsible for the deaths. He stays here to talk to the lucky survivors, while our new member Velocity (Terminal- behind his back) and I check out the rest of the place.

In the 4th basement level, we find signs of struggle with the dead bodies, but still very few wounds. Also, the lights are broken in most places. In the 5th level, more violence, the entire (dead) security team, and another hidden room. This one appeared to be some kind of containment or prisoner room. I'm searching for any information while Velocity tells The Judge what we've found, and double and triple checks the entire facility.

I get back to the Judge and the two 'people' we've found. Then speedy shows up, and looks almost as bad as the dead people. The bioweapon got the jump on the guy who can break the sound barrier? Very bad. The Judge takes us all outside the facility through the phone or electrical system orsomething, and calls back to base to update people.

Now, personally, I think that I could take it out, if I'm hurt enough beforehand. (I've had some time to play with the 'get hurt=get tougher and stronger' thing. It's a bit unpleasant, but it's surprisingly useful.) The others don't like the idea much, as there's no guarantee the monster will go after me instead of the others. Then the huamnoid survivor asks if there's some kind of self-destruct for the base. The Judge checks this, and there is some kind of nerve agent that can be released in a kill-everything-in-the-base fashion. After some discussion, this is what's done, since there's only one thing living in there.

It'll be safe to check on this again in roughly ten years. We'll see if we've succeeded then.

We're told we have a week or so before we'll be sent for again, but about a day later we get a call about some kind of mobile mechanical thing attacking Las Vegas. I ask if it's some kind of publicity stunt, but since tanks are already being sent against it, that seems to be out.

Mr. Smith flies us towards the area it was last spotted. Shortly, as we arrive near Vegas airspace, the plane explodes around us, and we all suddenly have parachutes on. Seems the mech shot us down. I have plans towards this, though, now that I can see the target. I leave my chute alone, aim directly for the metal soon-to-be scrap pile, and pull myself into a cannonball fall. I notice this is a more residential area.

The parachute automatically deploys at some point. So I take it off, and re-orient to slam into this thing from above...and make a direct hit from over 500 feet. I feel the shock go up my legs, but this thing isn't even dented.

Just then a tank fires on this thing and hits, knocking me off. I slam on it a couple times, but am being ignored. Much as I hate to say it, I was pretty useless here.

Then the mech walks into a house. I run in and through the place, to see if there's anyone to remove from here, but it's empty. I get back tothe mech, and notice Velocity shoulder-checking it with about as much effect as I was having, and that the house is on fire. And leaking gas pipes, which I quickly pinch shut.

I look at the mech again, wondering why it's done nothing in the last short while, and notice it's now made of stone. Alia is here, coating it in some kind of reddish stone. She tells us to stay back from it, and then it explodes. To no noticable effect. The tank fires again, and Velocity disappears. The judge shows up carrying a large Burger King soft drink, and tells us the stand back (redundantly) because something is about to hit it.

Alia keeps coating it in that explosive red stone, but it looks a bit different each time. Then, from directly above, a huge blue beam of light comes down on the stoned mech, narrowing. After a couple minutes of red stone bomb coatings and orbital ion cannon fire, the mech finally breaks.

Alia starts repairing the roads, I'm placing vehicles upright, and the Judge is repairing buildings. Until the reporters and such show up, anyway. Then Alia disappears us back to home.

I'm going to look into ways I can increase my usefulness. I've been pretty useless these last few times, except as a potential extra target.

Date: 2006-10-24 07:46 am (UTC)
ext_50739: A very strange shot of an after-party. (fly)
From: [identity profile] masstreble.livejournal.com
Action-packed, and yet somehow, low-detail. The style is perfect for comics, or even better: radio-plays.

Date: 2006-10-24 09:20 am (UTC)
From: [identity profile] sparksol.livejournal.com
Check the rest of the Mr. Drab setups, if you like.

And if you likethis kind of thing at all, I suggest checking out [livejournal.com profile] atomic_robo. He's got some good stuff.

Date: 2006-10-24 09:25 am (UTC)
From: [identity profile] sparksol.livejournal.com
Also: I probably could write in a bit more detail, but not too much more. It's a gaming event retold as a character perspective, to detail it more would require more time than the actual gaming took. And this entry alone took a whole weekend.

Still...it's an idea.

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